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 New PSP-3000 Support Skype VoIP with Built in Microphone


Sony Computer Entertainment will launch a new PSP (PlayStation Portable) handheld entertainment system (PSP-3000) featuring a new LCD that improves the high resolution PSP display. The new PSP will be available in stores in Japan, Asia, North America and Europe from October 2008. It also comes with a built-in microphone to meet the PSP users’ demand to enjoy games and content with voice input functionality without the use of a separate microphone.
PSP-300

The built-in microphone will allow users to easily enjoy games that utilize a microphone, as well as Skype and other communication tools. The new LCD screen adopts an anti-reflection technology, which enables users to see the screen more clearly in well-lit places and outdoors.

In addition to the basic “Piano Black” color, the new PSP will also come in “Pearl White” and “Mystic Silver to meet variety of lifestyle and preference of all ages.
PSP-300

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 Nokia Mosh giving away 800 Games for free


Free nokia games
Nokia-owned file-sharing site MOSH has just announced that it's releasing 'over 800' games for free at sg.mosh.nokia.mobi - 'free' in this case meaning 'sponsored', which in turn means that each of the (Java) games have one or more adverts inserted into their startup and closedown routines.

Thank Symbian Web Blog for this info !

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 15000 Copies of Free N-Gage Fifa 08 Up for Grap


Nokia is giving away 15000 copies of free N-Gage Fifa 2008 licenses. No official announcement though, but you can follow the instruction on Symbian web blog to activate the free license.

Nokia mobile
Users from different countries have reported getting the free license successfully, but sad that US N-Gage users will not be able to enjoy this offer. Check out the instruction in the blog post below.

instruction [symbianwebblog]

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 Interesting Mobile Game that Gives You Real Rewards


FIT in Japan has created a game called "Ippon Zuri", a fishing game that deliver real fish to your doorstep if you catch a fish

Mobile Game

It is still depends on your luck though, when a fish takes the bait in the fishing game, you will be sent to a slot machine where you only catch the fish if all 3 slots line up with same picture. The company worked together with local fish dealer who will be sending the fish to your doorstep.

The mobile games is free to download and it will cost 1000 yen 10 USD for 4 plays.

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 Gameloft Launches Mobile Games for Touch Screen Handsets


Mobile GamesGameloft announced the launch of games designed especially for touch screen mobile handsets.

Using the company's expertise from developing stylus-based games for the Nintendo DS, Gameloft sought out ways to best utilize the touch screens, which transform gameplay into a more intuitive experience and remove the limitation of small keyboards.

"The hype for 2008 will focus on the emergence of these new handsets and Gameloft has already gotten a head start," said Michel Guillemot, President and CEO of Gameloft. "This is a new step in terms of development, one that leads us to rethink how we approach our game controls so that players can interact directly with the screen and get a greater gaming experience. Touch screen games are perfect examples of how modern technology can advance the gaming industry."

Gameloft already has more than 15 touch screen games in its catalogue, including Block Breaker Deluxe, Brain Challenge and Brain Challenge 2, Bubble Bash, Platinum Solitaire, Chessmaster, Miami Nights: Single in the City, Paris Hilton's Diamond Quest, Sexy Poker Manga, Catchphrase, Deal or No Deal, Shrek the Third, Real Football: Manager Edition, and CSI Miami. These games were developed for the first touch screen mobile phones available on the market, including the LG Viewty, LG KS20, the HTC touch screen line, and the Samsung SGH-F700. Gameloft's touch screen games were initially developed in Java, though some will also be developed on the Windows Mobile platform.

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 PopCap Games to develop multiplayer mobile games for SNAP Mobile


Mobile gameNokia and PopCap Games will bring connected mobile Java games to the SNAP Mobile platform. The award winning Chuzzle is the first game to be re-developed by PopCap under a multi-game agreement.

"Downloads of our mobile games continue to grow rapidly and we have learned that consumers are increasingly looking for on-the-go games that allow them to interact with one another," said Andrew Stein, Director of Mobile Business Development, PopCap. "To help meet that growing demand, we're happy to cooperate with a company like Nokia that shares our vision of bringing engaging and fun casual games to the mobile mass-market along with a proven track record of efficiently distributing and hosting connected mobile games."

The multiplayer version of Chuzzle will feature community offerings, including chat, leader boards, and more. The original single player version of Chuzzle, which was named 'Casual Game of the Year' in 2005 by Billboard's Digital Entertainment & Media Excellence Awards, is expected to be available on a variety of mobile devices powered by SNAP Mobile by the end of 2008.

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 VOLLEE BRINGS 'SECOND LIFE' TO MOBILE


Vollee to Offer Pre-Registration for Open Beta

Game Developers Conference - San Francisco - The Second Life® experience is coming to mobile. The 3D virtual world platform, created by Linden Lab® will soon be available on 3G handsets via Vollee's streaming mobile games service. Beta trials for Vollee's new mobile offering for the Second Life Grid platform (an inter-connected platform which extends beyond the mainland of Second Life itself) will be open to those who pre-register by visiting: www.vollee.com/secondlife.

VOLLEE BRINGS Game


Vollee's Second Life mobile service will enable access to the virtual world of Second Life for Residents to explore, interact and communicate on-line. The Second Life mobile experience reformats the online world to fit on mobile phone screens while mapping the keys on handsets to commands in-world. Existing Residents can simply log-in and people new to Second Life can also try out the online world for the first time through the mobile service. With a simple download to their 3G mobile handset, anyone can enjoy their online Second Life session while on the move.

"What we have developed is a service which, for the first time, allows you to access a rich persistent virtual 3D world the way it is supposed to be experienced on your phone," said Martin Dunsby, CEO, Vollee. "This is a true ‘before and after moment' in which mobile is living up to its potential in serving as an always on, connected platform."

"For Linden Lab, this represents an intuitive way to extend the reach and accessibility of the Second Life Grid platform," said Chris Mahoney, Business Deveopment Manager, Linden Lab. "This is a great way for Second Life Residents to stay connected to their friends, business and experiences in-world, wherever they are."

Vollee's proprietary solution is the only one on the market that can stream any high-end PC title to mobile, including popular massively multiplayer online role playing games. The company's technology takes into account the screen size, the key layout and makes sure all the fun of playing the original game remains. Vollee's interactive video streaming platform optimizes compression to minimize bandwidth requirements and also leverages the 3G mobile networks in such a way that gamers can not only navigate virtual worlds but also play fast paced, high quality video games previously impossible on mobile. A single software download to a 3G handset provides access to the Vollee streamed titles, enabling gamers to find and play mobile games more easily than ever.

Vollee's Second Life mobile beta trials will begin in May 2008, but fans can pre-register beginning today by visiting www.vollee.com/secondlife.

More information about the Second Life Grid is available at http://secondlifegrid.net/.

About Vollee

Vollee streams a console gaming experience to 3G phones, offering a radically different user experience than previously seen in mobile gaming. By providing the highest quality always-connected games through its subscription service, people can now discover the fun of high-end video games on their mobile handsets. Using its patent-pending VolleeX engine, Vollee delivers an exciting catalog of licensed titles with their original 3D graphics, sophisticated AI and deep game play.

Vollee's service allows video game and PC software publishers to safely enhance and expand the reach of proven franchises, maximize return on original investment, leverage cross-marketing on new titles and extend existing online gaming communities to mobile at a fraction of the cost and time. Vollee offers mobile operators a showcase for 3G networks, increased ARPU through extended game play, a greater share of publisher marketing budgets and the opportunity to attract new gaming consumers.

Vollee's publisher partners include Activision and Codemasters and Encore Software, Inc. Vollee is funded by BlueRun Ventures and Benchmark Capital. For more information, visit http://www.vollee.com/.

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 Playstation has arrived on the iPhone and iPod Touch!


My very first build of psx4all for the iPhone & iTouch worked! You gotta love when the first compile for a program works!

These are two quick screenshots of the very first build (note: not a release, just a work in progress) ...

These images won't reflect how the release will look. Also ignore the data in the debug information at the top, as it's not accurate.

What can you look forward to in the first release of psx4iphone? Depends on how the beta testing goes. I will be working on the existing dynarec (cpu emulation) quite a lot to improve performance as it will be required. The screen scaling and screen placement will be drastically improved over the above images. Memory card support will work, and save states might work. Sound will be implemented as well. The interface/gui will be very similar to gpSPhone's just with 4 hard buttons instead of just A+B, and L2 and R2 buttons. A rough estimate would be about 75% of games will be compatible. With such a large library of games, this may or may not include your favorite game. Performance will have to be increased about 25% to get a good portion of games running smoothly. This can be done.

I will be contacting those who donated to me (for gpSPhone and psx4iphone) when a beta of psx4iphone (also works on iPod Touch) is available. If there's a large amount of beta testers and the demand is there, it could be within a matter of days.
[Source]

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 Sony Ericsson experts speak on music, gaming & Mobile TV in January 2008


During January 2008, Sony Ericsson will be speaking at key industry events including CES and MIDEM, sharing technical expertise and business advice in the areas of mobile music, gaming and Mobile TV. Below you will find a brief description of each event with the dates and locations to put in your diary.

Running in parallel to the main CES 2008 event, Digital Hollywood at CES can be found in the Las Vegas Convention Center and Sony Ericsson is participating in two sessions:

January 6, 2008: Mobile TV & Video: The establishment of a platform

10:00-11:00: Track III, ME1, Mobile Entertainment
To understand the parameters and momentum behind the move to broadband and video on mobile platforms, it is critical to have a grasp of the technology and the devices which drive the system and define how the end-user will experience mobile video, film and TV. David Thompson, Content Acquisition Manger, Music and Video/ Mobile TV for Sony Ericsson, will be joining this debate with other experts from the fields of mobile technology, content and advertising, from companies who are playing a formative role in the evolution of the mobile broadband environment.


David Thompson.

January 6, 2008: Mobile & Broadband Music: New Platforms + New Technology + More Music + Dynamic Marketplace

13:00-14:00: Track III, ME3, Mobile Entertainment
The partnership among the music industry, mobile community and broadband universe has completely altered the consumer music experience. Victor Fredell, Global Content Acquisition Manager for Music at Sony Ericsson, will be joining this lively session where the panel with discuss the phone as music provider, library, retail channel, radio player and more, and examine revenue generation in those processes,



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January 7, 2008: 2008 International CES

Las Vegas Convention Center, Las Vegas, USA
15:00-16:00: The Mobile Platform 2.0: Establishing the Personalized Video, Music, and Communications Experience
Session ID: ME9, room N258, North Hall
David Thompson, Content Acquisition Manager, Music and Video/Mobile TV at Sony Ericsson will be participating in this panel session where the hot topic of evolution of the next-generation mobile platform in the context of end-user expectations will be discussed.



January 9, 2008: Billboard Digital Music Live!
The Venetian, Las Vegas, USA
16:00-16-45: Devices: Capabilities v copyrights
End-users can get music in an increasing number of ways - portable satellite radio receivers, WiFi-enabled hard drives in the car, mobile streaming, videogame downloads etc. But serious disagreements remain over what's fair use and what's infringement. Victor Fredell, Global Content Acquisition Manager for Music at Sony Ericsson, is participating in this panel to explore both sides of the issue.

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January 24, 2008: 5th Annual Mobile Games Forum 2008

London, UK
13.50: The handsets
Peter Ahnegard, Content Acquisition Manager – Games for Sony Ericsson, will be joining this session as the panel discuss the answers to the following questions:
Do multimedia handsets bring in new consumer groups?
Should we continuously try to support all handsets?
How to make industry standards easier to navigate?
What is needed to make the next generation mobiles into the next generation of gaming devices?



Peter Ahnegard.

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January 27, 2008: MIDEM

Cannes, France
14:30-15:00: MIDEMNET Forum session – Mobile Music, where's the true value?
Room Debussy, level 1
MIDEMNET Forum provides an invaluable update on how digital is driving the music business forward, changing it rapidly and radically. Martin Blomqvist, Director and Head of Content Acquisition and Partner Management at Sony Ericsson will be speaking on this theme when this session debates the true value of mobile music.



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 iPhone Games on the Way?


iphone_poker.jpgPeople are still rooting around the innards of the iPhone, and some inquisitive Brits found a couple of clues that there might be games forthcoming for Apple's as yet game-dumb cellphone (that's a simulation in the graphic you see here). Come with us as we see the telltale iPhone code that asks if the user would like to remove selected games that don't even exist yet.

/* ===== iPhone Game Item Strings ===== */ "4329.001" = "Are you sure you want to remove the selected game from your iPhone?"; "4329.002" = "Are you sure you want to remove the selected games from your iPhone?";
Of course, this is all pure speculation at this point, but doesn't it seem inevitable that Apple will crank out some games for the iPhone? It's just a matter of time. [Download Squad]

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